Tag Archives: Dragon Trainer

Meet the dragon hatchling: herding emergent behavior in an online community (long)

This is not a post, but rather an essay, longer than my normal posts. It concerns the Dragon Trainer project, that I already mentioned in this blog: together with my colleagues at University of Alicante and European Center for Living Technology I am researching a software for early-stage diagnose of emergent social dynamics in online communities, and for helping community managers to make informed decisions. I think it will be only the first one of a series.

Why is this important?

For some time now policy makers have been fascinated by entities like Wikipedia: non-organizations, loose communities of individuals with almost no money and no command structure that manage, despite this apparent lack of cohesion, to collaborate everyday in producing complex, coherent artifacts. Such phenomena are made even more tantalizing by the uncanny speed and efficiency with which they do what they do. Can we summon Wikipedia-like entities into existence, and order them to produce public goods? Can we steer them? Can we do public policy with them?

In order to do so, we will need to learn to craft policy into a new space, which – following Lane and others – we call the meso level. Such policies will not be targeted at individual behavioral change (micro policies); nor at the economy or the whole society (macro policies). They will be targeted at achieving certain patterns of interaction between a large group of people. Individual may and will move in and out of these patterns, just like individual water molecules move in and out of clouds; but this does not much affect the behavior of the cloud.

Operating at the meso level – running an online community of innovators, for example – entails managing a paradox. Structuring interaction among participants as a network of relationships, of which participants themselves are the nodes, can result in extremely effective and rewarding participation, because – under certain circumstances – each participant is exposed to information that is relevant to them, while not having to browse all the information the community knows. This results in a very high signal to noise ratio from the point of view of the participants; they often report experiences of greatly enhanced serendipity, as they seem to stumble into useful information that they did not know they were looking for and was sent their way by other participants.

This extraordinary efficiency cannot be planned a priori by community managers, who – after all – do not and cannot know what each individual participant knows and what she wants to know. The desirable properties of networks as information sharing tools arise from the link structure being emergent from the community’s endogenous social dynamics. The paradox stems from the fact that endogenous social dynamics can and often do steer online communities away from its goals and onto idle chitchat or “hanging out”, that seems to be the default attractor for large online networks. So, managers of communities of innovators need to let endogenous dynamics create a link structure to transport information efficiently across the network while ensuring that the community does not lose its focus on helping members to do what they participate in it to do.

Building Dragon Trainer: a case study

With this in mind, I joined forces with emergence theorists, network scientists and developers to build the prototype of Dragon Trainer, an online community management augmentation tool. It models an online community as a network of relationships, and uses network analysis as its main tool for drawing inferences about what goes on in the community. Generally speaking community managers build knowledge of their communities by spending a lot of time participating rather than using formal analysis; and they act on the basis of that knowledge by resorting to a repertoire of steering techniques learned by trial and error. The error component in trial-and-error is usually fairly large, because by construction there is no top-down control in online communities; the community manager can only attempt to direct emergent social dynamics towards the result that she sees as desirable. Control over the software does give her top-down control in the trivial case of prohibition: by disabling access, or comments, she can always dampen activity directly. What she cannot do without directing emergence is enhancing activity – which is what online communities of innovators are for.

DT aims at augmenting this approach in two ways. Firstly, it allows the community manager to enrich the “local” knowledge she acquires by simply spending time interacting with the community. Such knowledge is extremely rich and fairly accurate for small communities, but it does not scale well as the network grows. Network analysis, on the other hand, scales well: computing network metrics on large networks is conceptually not harder than doing it on small ones, though it can get computationally more intensive. In an ideal situation, a community manager might start to use DT when her network is still small and she has a good informal understanding of what goes on therein simply by participating in it; she could then build a repertoire of recipes. We define recipes as formalisms that map from changes in the mathematical characteristics of the network to social phenomena in the community represented by that network. Recipes of this kind enhance the community manager’s diagnostic abilities, and take the form:

Network metric A is a signature of social phenomenon B.

As she tries out different management techniques to yield her desired results, she would then proceed to build more recipes, this time mapping from management techniques to their outcomes – the latter being also be measured in terms of changes in the metrics of the network representing the community. Recipes of this kind enhance the community manager’s policy making, and take the form:

To get to social outcome C, try doing D. Success or failure would show up in network metric E.

She then might be able to lean on repertoires of recipes of both kinds to run the network as it gets larger, because the software does not lose its ability to monitor those changes. These repertoires of correspondences are going to be built by integrating inputs from two different sources. The first one is theoretical: the systemic theory of emergence in the social world that some of my colleagues are engaged in developing. The second one is practical: the firsthand experience of community managers, myself included. Once built, the two repertoires would make up DT’s knowledge base, its computational intelligence core.

What follows is an account of a concrete case in which network science helped formulate a policy goal, the completion of which could then be monitored through, again, network analysis. It is only a small example, but we believe directed emergence is at work in it. And if emergence can really be directed then yes, in principle public policies can happen in the mesolevel and become closer to Wikipedia.

Context

In March 2009 I was the director of an online community called Kublai, a project of the Italian Ministry of Economic Development. People use Kublai to develop business plans for creative industries projects or companies. At the time it was about 10 months old; we had about 600 registered members working on 80 projects. I directed a small team that did its best to encourage people to try and think out new things, and to help each other to do so. Most creatives find it hard to achieve critical distance from their pet ideas, and an external, disenchanted eye might help them become aware of weaknesses or untapped sources of strength. Even simple questions like “why do we need your project?” or “how do I know this is better than the competition?” can help.

These conversations happen online, in the context of a small, dedicated social network that used the Ning software-as-service platform. We customized Ning’s translation to change the names of the “groups” functionality into “projects”: the object in the database was still the same, but rhetorically we were encouraging people to come together to collaborate to a project’s business plan. Ning groups lent themselves well to the task, because each sports (1) a project wall for comments; (2) a forum for threaded discussion; (3) group-wide broadcast message functionalities at the disposal of the group creator. In March 2009 the largets projects/groups in Kublai had about 60/70 members.

Ruggero Rossi, like me, is passionate about self-organizing behavior in the social world. When he proposed to do his thesis by running a network analysis of the Kublai social graph, I supported him in every way I could. The thesis was supervised by David Lane, a complexity economist I admire, which was an added bonus.

March 2009: diagnosis

The first problem was to specify our network. We decided nodes would correspond to people: each user is a node. The links could be several things, since there are several types of relationships between members of a Ning social network: relationships might be created by adding someone as a friend, leaving a comment on her wall, sending her a message, joining the same group/project etcetera. We decided to focus on collaboration in writing business plans, which is Kublai’s core business; we also decided that, in the context of Kublai, only writing in the context of a group/project counts as collaboration.

So we defined the link as follows: Alice is connected to Bob if they both have posted a comment on the same project. This is a somewhat bold assumption, because positing some kind of communication between the two implies that everybody who ever posted anything within a project reads absolutely everything that is posted in that project. I thought that was reasonable in the context of Kublai, also given the short time frame in which the comments had been piling up. This implies a bidirectional relationship: in network parlance, the graph is called undirected, and its links are called edges. The edges are weighted: the edge connecting Alice to Bob has an intensity, or weight, equal to the number of comments posted by Alice on the project times the number of comments posted by Bob on the same project. If they collaborate on more than one project, we simply add the weight of the link created across all projects on which they are both posting comments.

Eventually Ruggero crunched the data and showed me his results, that boil down to this:

  • all active (posting) members of Kublai were connected in a giant component: there was no “island”.
  • a kernel of people who were highly connected to each other acted as Kublai’s hub, connecting each participant to everybody else in the network. All of the paid team members were part of this kernel: no surprise here. More surprisingly, many non-team members were also part of the kernel. So many, in fact, that if you removed all of the team members from the graph it would still not break down; everybody would still be connected to everybody else.

Summer-fall 2009: policy

This was an epiphany for me. I discussed these results with the team, and our interpretation was this: a core of dedicated community members was forming that was buying into Kublai’s peering ethics. They took time off developing their own projects to help others with theirs. This was a very good thing, in two ways.

  1. it implied efficiency. With more people participating in more than one project, Kublai could do a better job of transporting information from one project to another, and that is the whole point of the exercise. Alice is stuck with her project on some issue, and it turns out that Charlie, somewhere else in the network, has run into the same problem before. Alice does not know this, but she does collaborate with Bob, and Bob is a collaborator on Charlie’s project. So Bob can point Alice to what Charlie already did: Alice needs not walk Charlie’s learning curve all over again.
  2. it implied resilience. If enough people do this, we thought, maybe the Ministry can turn Kublai over to the community, which will keep running it at little or no cost to the taxpayer. This would have created a public good out of thin air. Not bad!

So, we decided to encourage this self-organizing feature. How to do it? A way to go about it was to encourage especially people who were developing projects (progettisti) to interact more. What could bring them together? Purely social stuff like football or celebrities discussion groups were not even considered: they would mar the informal, yet hardworking atmosphere of Kublai. According to my readings on the early days of online communities, something that any community loves to do is discussing itself. So, we thought we would turn over some of the control over the rules of Kublai to the community, and we would put a significant effort in it. We created a special group in Kublai, the only one that was not a project at that point, and called it “Club dei Progettisti”. Joining was unrestricted; also, we actively invited everybody in the kernel and everybody who had started a project up to that point. We did things like coordinate to welcome newcomers and discuss the renovation of the Second Life island we used for synchronous meetings. The atmosphere was that of the inner circle, the “tribe elders” of our community. This went on from about May to the end of 2009.

December 2009: policy assessment

Was the policy working? It was hard to say. The Club dei Progettisti grew to be by far the largest and most active in Kublai, but that does not mean that people interacting more in that context would then go on to collaborate on business plans in the context of individual projects, that was our real goal. It did feel like we had a vibrant community going – but not all the time. And then vibrant with respect to what? And how does vibrancy translate into effectiveness? We spent a lot of time online, and sailed by instinct. Instinct checked green, but let’s face it – after one thousand users and 150 projects it was hard not to lose the overview.

With another round of network analysis I would have been able to have a stab at policy assessment. In network terms, I wanted the kernel to be bigger: more people not from the Kublai team, collaborating across more projects, would facilitate the information flow across projects and improve efficiency. But Ruggero had finished his thesis, and the administrative structure running Kublai was at this point so rigid that contracting him was next to impossible.

Only recently, two years later, did I get the chance to crunch an export of the Kublai database. We at the Dragon Trainer group extracted a snapshot of Kublai at March 23rd 2009 (the same day Ruggero scraped it for his thesis) and one at December 31st 2009.

In these two images the nodes, representing members of the Kublai community, have been color coded according to a measure called betweenness centrality, indicating how often the node is in the shortest paths connecting other nodes (it is often interpreted as an indicator of brokerage efficacy). Yellow nodes are the least central and blue nodes the most central, with orange ones in an intermediate position; nodes representing the Kublai team employees (typically very central) have been dropped from the graph altogether. In March 2009, a handful of community members, less than ten, collaborated on several projects on a regular basis – and, as a result, did most of the brokerage of information across the network. In December, however, their number had about doubled, despite the fact that attaining orange or blue “status” required a lot more work (the most central node in the March network has betweenness centrality 1791, the one in the December network 7740). At the end of the year, Kublai’s kernel was both larger and more connected than it had been in March. This growth is an emergent social dynamics: there is no top-down control in these graphs, anybody I could tell “go form a link with X” has been dropped from the dataset. But this emergence is somehow directed: we wanted to get to a social arrangement whose graph looks like this.

You can see how powerful this thing is. We can already say something just by looking at the graph; we have not even started to crunch the numbers, let alone do more sophisticated things. We could (and we will) compute and compare measures of network centralization; respecify the network in many different ways, allowing for link impermanence (if Alice and Bob are linked but don’t keep interacting, after a while the edge fades out), bipartite networks (what about a people-project graph?) directed graphs (links representing monodirectional help rather than bidirectional collaboration: if Alice posts on Bob’s project, she is helping him, but Bob might not reciprocate); and play with the data in as many ways as we can think of.

We keep working on this, and we will continue to share our results and our thoughts. If you want to be a part of this effort, you can, and are absolutely welcome. Everything we do (the data, the code, the papers, even the mailing list) is open source and reusable. Download what takes your fancy and let us know what you are doing. We are looking forward to learning from you.

  • Download the raw data (database dump, anonymized).
  • Download and improvethe code to export the data into file formats supported by the main network analysis software.
  • Download the exported data if you would like to jump right into the network analysis. .net files (Pajek projects) are importable also in Gephi and Tulip.
  • join our mailing list if you want to be involved in our discussion. Everyone welcome, no technical background is required. We are online community managers mathematicians, coders, public policy practictioners, committed to being interdisciplinary and therefore to going out of our way to make anyone feel welcome.

Wikicrazia in Venice: the frontiers of collaborative public policies in a time of crisis

Sorry, this post in Italian only. I am holding a seminar (open access, in Italian) on the frontiers of collaborative public policies; and participate in the kickoff meeting of a research project on complexity science (invitation only – but I might be able to get you in, in English). Machine-translate for details.

La prossima settimana sarò a Venezia. Lunedì 23, insieme a Luigi Di Prinzio, Silvia Rebeschini e gli amici della Scuola di dottorato Nuove tecnologie dell’informazione territorio-ambiente, faremo il punto sulle frontiere delle politiche pubbliche collaborative al tempo della crisi. A quasi un anno mezzo dalla pubblicazione di Wikicrazia, queste frontiere sono in rapido movimento, e ha molto senso fermarsi un momento per aggiornarne le mappe. Info pratiche qui.

Il seminario è ovviamente collaborativo. Se avete delle esperienze di politiche pubbliche collaborative e volete condividerle (in un formato sintetico, per stimolare la discussione) scrivete a Silvia: srebeschini[chiocciola]gmail[punto]com.

Martedì e mercoledì mi fermo in laguna. Sarò ospite dell’European Center for Living Technology per l’incontro di inizio del progetto MD – Emergence by Design, nell’ambito del quale dirigerò lo sviluppo di un software per assistere i managers di comunità online (nome in codice: Dragon Trainer). L’incontro dell’ECLT non è aperto al pubblico, ma se ti interessa questa roba prova a scrivermi e vedo se riesco a farti entrare.

The apprentice crowdsorcerer: learning to hatch online communities

I am working on the construction of a new online community, that will be called Edgeryders. This is still a relatively new activity, that deploys a knowledge not entirely coded down yet. There is no instruction manual that, when adhered to, guarantees good results: some things work but not every time, others work more or less every time but we don’t know why.

It is not the first time I do this, and I am discovering that, even in such a wonderfully complex and unpredictable field, one can learn from experience. A lot. Some Edgeryders stuff we imported from the Kublai experience, like logo crowdsourcing and recruiting staff from the fledgling community. Other design decisions are inspired from projects of people I admire, projects like Evoke or CriticalCity Upload; and many are inspired by mistakes, both my own and other people’s.

It is a strange experience, both exhalting and humiliating. You are the crowdsorcerer, the expert, the person that can evoke order and meaning from the Great Net’s social magma. You try: you say your incantations, wave your magic wand and… something happens. Or not. Sometimes everything works just fine, and it’s hard to resist the temptation of claiming credit for it; other times everything you do backfires or fizzles out, and you can’t figure out what you are doing wrong to save your life. Maybe there is no mistake – and no credit to claim when things go well. Social dynamics is not deterministic, and even our best efforts can not guarantee good results in every case.

As far as I can see, the skill I am trying to develop – let’s call it crowdsorcery – requires:

  1. thinking in probability (with high variance) rather than deterministically. An effective action is not the one that is sure to recruit ten good-level contributors, but the one that reaches out to one thousand random strangers. Nine hundred will ignore you, ninety will contribute really lame stuff, nine will give you good-level contibutions and one will have a stroke of genius that will turn the project on its head and influence the remaining ninety-nine (the nine hundred are probably a lost cause in every scenario). The trick is that no one, not even him- or herself, knows in advance who that random genius is: you just need to move in that general direction, and hope he or she will find you.
  2. monitoring and reacting rather than planning and controlling (adaptive stance). It is cheaper and more effective: if a community displays a natural tropism, it makes more sense to encourage it and trying to figure out how to use it for your purposes than trying to fight it. In the online world, monitoring is practically free (even “deep monitoring” à la Dragon Trainer), so don’t be stingy with web analytics.
  3. build a redundant theoretical arsenal instead of going pragmatic (“I do this because it works”). Theory asks interesting questions, and I find that trying to read your own work in the light of theory helps crowdsorcerers and -sorceresses to build themselves better tools and encourages their awareness of what they do. I am thinking a lot along a complexity science approach and using a little run-of-the-mill network math. For now.

These general principles translate into design choices. I have decided to devote a series of posts to the choices my team and I are making in the building of Edgeryders. You can find them here (for now, only the first one is online). If you find errors or have suggestions, we are listening.